A short 3D animation experimenting with light, sound, and movement.
The process began with creating a basic low-poly model of the mouse as a single mesh. From there, I proceeded to separate the model into distinct parts and began applying textures to each component.


The next step was to UV unwrap all parts of the model, then import the UV map into Photoshop to create the texture for the bottom of the mouse

Next, I explored various angles and movement dynamics for the mouse, considering how each part would sound in motion. This led me to start developing the storyboard, integrating these insights into the visual narrative.